![]() ![]() Combined with the spell Kaboom, they can receive frequent boosts. Starting on the third (or even second) turn, the multi-element Rogue can deal major damage. This play style is therefore based around quick and frequent explosions. And since this Rogue plays with three bombs, these can be placed on the first turn to allow for a more powerful combo much sooner. In point of fact, the longer a bomb remains in the field, the more powerful it becomes. While certainly less well-known and less represented than Rogues focusing on a single element, the multi-element Rogue is nevertheless quite suitable, especially in PvP. ![]() ![]() As a result, combat can go on for a while. Past a certain level, spell damage (excluding walls and explosions) starts to wane. This Rogue's agility also allows them to get out of bad situations and lock enemies to keep them in walls. Grenados, and walls made thereof, remove MP – quite a useful feature. This Rogue type has long-range – sometimes very long-range – spells, such as Boomerang Daggers and Carbine, making it easier to manage solo combat versus monsters. The Air Rogue is definitely the most versatile. What's more, many monsters have Fire resistance, which naturally hinders your freedom of movement when fighting solo. It's harder to move around on your own as this Rogue type, because the spells tend to limit mobility (cast in a line for Extraction using MP reduces damage for Pulsar), which is a necessary feature of Rogues. A Rogue can also equip a healing weapon like the Boogey Wand, the Roc Hammer, or the Archetypal Bow in order to fill the healer role. The Fire branch allows for the most damage with walls and explosions. This shortcoming can be costly when fighting enemies that try to run away.įire-type bombs do the greatest base damage. Their attacks are area-of-effect spells, allowing a Rogue to single-handedly take out groups of monsters.Ī crucial lack of range for the Rogue's two spells (3 Range max for Deception and 5 Range max for Blunderbuss) requires the player to spend points in Vitality to be able to hold out as long as possible in close combat. Two very significant abilities make this type of Rogue an ideal fighter. The Water path allows you to reduce AP using bombs and the spell Deception, and also wear down enemies with the spell Blunderbuss. This makes it easier to wear down enemies using the increased range of Blunderbuss. Remission and Kickback then require 1 AP, providing the Rogue with a much bigger field of action. Doc Post-Martems are powerful friends for the Rogue, as they enable Grenados to be launched without line of sight. ![]() Hoodwink Headgear makes it possible for a Rogue to launch an Explobomb without line of sight, which is quite useful for creating walls! What's more, the spell Magnet will then use 1 AP, allowing for much more gameplay variation.And with a reduced AP cost for Boomerang Daggers, the Air Rogue can find very good combos for 11 AP. At this spell's highest level, it's even possible to be continuously under its effect. Enig Mittens allow your Rogue to get a power boost more often thanks to a reduced cooldown for the spell Kaboom.The most useful items for the Rogue: the Explosive Set Such an explosion can inflict massive damage, making the Rogue able to deal the most damage in a single turn out of all classes. They need to be close enough to enemies to ensnare them, but far enough away to keep from dying.Ī Rogue can also detonate their bombs (as with walls, the amount of damage inflicted depends on the bombs' size and how long they've been on the field). Your goal is to keep your bombs alive, so where you place them is very important. Playing a Rogue therefore takes time and requires you to plan the game out several turns in advance. The longer the bombs are on the field, the more damage they deal. A maximum of three bombs can be deployed at once, and whenever they are aligned, of the same color, and no more than six cells apart from one another, they form "walls." Any enemy or ally who crosses the wall, or starts or finishes their turn inside it, will take damage. Accept Manage Cookie Preferences Playing a Rogueįor a Rogue, gameplay is centered entirely around bombs. ![]()
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